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(2019). Virtual animals versus virtual robotic animals: The influence of appearance of game characters on empathy and immersion. Experimental Game called \"Justin Beaver 3D\"'. Tilburg University. Netherlands. The video game cannot be used for commercial purposes without permission of the main researcher (Alexandra Sierra Rativa)","fileAccessRequest":false,"metadataBlocks":{"citation":{"displayName":"Citation Metadata","name":"citation","fields":[{"typeName":"title","multiple":false,"typeClass":"primitive","value":"Virtual animals versus virtual robotic animals: The influence of appearance of game characters on empathy and immersion. 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Empathy and immersion toward virtual animal characters. The main research questions addressed in the experimental design are as follows: \r\n(1) Does game character appearance (Artificiality and Expressiveness) influence the level of self-reported situational empathy?\r\n(2) Does game character appearance (features pertaining to Artificiality and Expressiveness) influence the level of immersion? (3) Does dispositional, self-reported situational empathy correlate with immersion?"}}]},{"typeName":"subject","multiple":true,"typeClass":"controlledVocabulary","value":["Arts and Humanities"]},{"typeName":"keyword","multiple":true,"typeClass":"compound","value":[{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"Tilburg University"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"Humanities"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"Experimental video game"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"Justin Beaver 3D"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"Empathy"}},{"keywordValue":{"typeName":"keywordValue","multiple":false,"typeClass":"primitive","value":"Virtual animals"}}]},{"typeName":"notesText","multiple":false,"typeClass":"primitive","value":"Universe: In total, we recruited 100 participants (between 18 to 25 years old, balanced for gender) from a university student population in the Netherlands. They received a course credit for their participation. They were randomly assigned to one the five groups."},{"typeName":"producer","multiple":true,"typeClass":"compound","value":[{"producerName":{"typeName":"producerName","multiple":false,"typeClass":"primitive","value":"Tilburg University and Colciencias (Colombia)"}}]},{"typeName":"distributor","multiple":true,"typeClass":"compound","value":[{"distributorName":{"typeName":"distributorName","multiple":false,"typeClass":"primitive","value":"DataverseNL"}}]},{"typeName":"depositor","multiple":false,"typeClass":"primitive","value":"Teunissen, Hanneke"},{"typeName":"dateOfDeposit","multiple":false,"typeClass":"primitive","value":"2019-06-17"},{"typeName":"dateOfCollection","multiple":true,"typeClass":"compound","value":[{"dateOfCollectionStart":{"typeName":"dateOfCollectionStart","multiple":false,"typeClass":"primitive","value":"2018-01-05"},"dateOfCollectionEnd":{"typeName":"dateOfCollectionEnd","multiple":false,"typeClass":"primitive","value":"2018-06-30"}}]},{"typeName":"kindOfData","multiple":true,"typeClass":"primitive","value":["Experimental data and experimental video game"]}]},"dansDataVaultMetadata":{"displayName":"Data Vault Metadata","name":"dansDataVaultMetadata","fields":[{"typeName":"dansDataversePid","multiple":false,"typeClass":"primitive","value":"doi:10.34894/3DX4VN"},{"typeName":"dansDataversePidVersion","multiple":false,"typeClass":"primitive","value":"1.0"},{"typeName":"dansBagId","multiple":false,"typeClass":"primitive","value":"urn:uuid:84d214f0-c456-478f-bd1c-7ef1ab53e449"},{"typeName":"dansNbn","multiple":false,"typeClass":"primitive","value":"urn:nbn:nl:ui:13-d9d28abf-74d0-4682-a3c2-495bc223d40d"}]}},"files":[{"description":"","label":"Data A. 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